![]() ![]() If I happen to be way off please feel free to guide me to a working method. If my method would work I guess I have to make some game title folder to put the files in for the concerning games. ![]() Can I do the same thing with my Dreamcast and Gamecube multi disc games?įor Dreamcast all my ROMS has a single gdi file, normally two bin files and one or more raw files put into game title folders.įor my Gamecube games they are all iso files put in one big Gamecube game folder. For all other games with a single disc I simply import the cue files. That way importing the multi disc games into Launchbox I'm importing the m3u files and not the cue files. The application unifies settings, simplifying the configuration process by allowing users to set them up once and for all. It provides a user-friendly graphical interface for running classic games on a wide range of computers and consoles. Edit 2: You have to select 'Cycle Tray Status' before it lets you change the disc index number. Load the second disc through 'Disc Image Append'. Change 'Disk Index' to desired disc number. When I had games "1." and "2.", I put all the bin and cue files in the same folder, fixed up the folder name a bit and then inside the folder I created a m3u file that contains the name of the cue files. RetroArch is an open source cross-platform frontend for emulators, game engines, and media players. To change discs in Retroarch: Quick Menu > Core Disk Options. What I did with multi disc games on the PS1 I was going to import using Retroarch. My question is if I can do the same with Dreamcast and Gamecube. I did some solid Googling on this particular topic and as for my PS1 collection of ROMS I found a perfect solution. once the prompt for insert disk x comes up, go into the quick menu and scroll all the way down to 'disk control,' from there select 'disk cycle tray status' to open the virtual disk drive, select which disk you want from the disk index, then select 'disk cycle tray status' again to close the tray. It’s not that I can’t do that, I just wish there was one nice and easy step-by-step tutorial to follow.Once again I would say I'm fairly new to the forum so feel free to move my post if it's in the wrong place. Switch Joystick/Mouse puaemappermousetoggle (RETROKRCTRL) Toggle Turbo Fire. Default model when compact discs are launched with Automatic model. I realize with the legal gray area that it is no site may want to host it, but as it is now it feels like I need to go through a few different channels on the Discord, plus a couple of YouTube videos, plus another server or two just to get the complete instructions of how to get everything set up. This is RetroArchs document page, modification or development information outside of this repo may be incorrect. I’m hoping that someone writes up a real easy FAQ for getting this to work nicely. Hey Kirby! I’m used to seeing you over on Twitter, not on here m3u and that you leave out the (Disc ) In retroarch load the. Rename txt file to 'Metal Gear Solid (USA (v1.0).m3u' make sure the extension is changed from. ![]() Metal Gear Solid (USA) (Disc 2) (v1.0).cue. Changing discs during the game Open the virtual CD tray: Key HK + Left Joystick (Up direction) Change the disc: HK key + Left Joystick (Right or Left. Currently PCSX2 for Xbox UWP RetroArch doesn’t support VFS (Virtual File System) so you cannot yet run them from a flash drive. Put the full disc names including extension Example: Metal Gear Solid (USA) (Disc 1) (v1.0).cue. You’d have to rip (or “rip”, if you know what I mean) your games to your PC, then either copy them to a flash drive or upload them to a web file server and download them via Edge (as the built in windows explorer for Xbox was axed in 2019). On the bright side of things, IIRC most of your 2D consoles should support VFS, and for any that don’t, RetriX is another fantastic UWP emulator that does support VFS for all of its cores Currently PCSX2 for Xbox UWP RetroArch doesn’t support VFS (Virtual File System) so you cannot yet run them from a flash drive.Īdditionally, even if games/apps could access the disc drive, Dreamcast discs 100% would not work as GD-ROMs are only readable with special SEGA optical drives found in the Dreamcast and Triforce arcade system I’m not so sure you can use the discs, last time I checked Microsoft’s documentation there’s no way for a game (native, UWP, dev mode or otherwise) to communicate with the disc drive, that is the domain of the OS. Back Compat is the unsung hero of both of these systems for me right now (PS5 because I missed PS4, Series X due to a lack of launch titles and more importantly the magic they weave to make old games look and feel amazing). You can run your old discs!?!? And PS5 can’t do this WHY? It’s the same disc drive, no? I understand licensing issues for some titles, but having non-cloud PS1-3 back compat woulda been amazing.
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